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MUSEUM AS
                               A PLATFORM
                               Sistema Museo Berrocal




                               Domus Academy MID2010 .
                               final project . Judit Pinzón Navarro

Thursday, September 30, 2010
CONCEPTS

                 VISIT ENHANCEMENT         01. TORSO / Crowdsourcing the sculpture
             ARTWORK EXPERIENCE            02. BERROCAL SAYS… / Almogávares quest
                 VISIT ENHANCEMENT         03. LIFELINE COMPASS / Berrocal’s social network
                               STRATEGIC   04. CONEXIONES / Links with outside world



Thursday, September 30, 2010
VISIT ENHANCEMENT


       01. TORSO /Crowdsourcing the sculpture




Thursday, September 30, 2010
VISIT ENHANCEMENT


       01. TORSO /Crowdsourcing the sculpture
          Creating ‘temporary sculptures’ through
          user-generated content.

          People are motivated to draw, paint and post media
          related to specific topics which are projected real-time
          over a blank sculpture model.

          Contributed material creates an image archive and
          permanent user-generated exhibition for the museum.
           REFERENCES
           Democracy poster project
           Ten thousand cents
           V&A museum cropping image archive
           SMS Slingshot
Thursday, September 30, 2010
VISIT ENHANCEMENT


       01. TORSO /Crowdsourcing the sculpture
                                  OBJECTIVE    Bring the museum to the people
                                               Exchange between museum and visitors
                                               Motivate visitors to become part of the Berrocal community

                               COMPONENTS      Blank sculpture torso models
                                               Input interface
                                               Camera and projector

                                      INPUT    Drawings, patters and images (onsite & offsite visitors)

                                i MODALITIES   Digital drawing and painting on model parts
                                               Posting material and voting through screens

                                  FEEDBACK     Real time ‘projection’ of contributions over blank model
                                               Visualization of contributors’ basic profile data (country, age)

                                  OUTCOME      Archive from user-generated content
                                               Exhibition of images of the series of ‘temporary sculptures’



Thursday, September 30, 2010
ARTWORK EXPERIENCE


       02. BERROCAL SAYS…/ Almogávares quest




Thursday, September 30, 2010
ARTWORK EXPERIENCE

       02. BERROCAL SAYS…/
       Almogávares quest

        Playful collective approach for visit.

        The quest consists of finding the 10 Almogávares
        and building up their puzzle models following a
        strategy similar to SIMON SAYS.

        The progress of assembly unlocks visualizations
        and information related to the sculptures.

           REFERENCES
           Orbitone, ARS Electronica
           3D mapping projections
           Simon Says game
           Conqwest
Thursday, September 30, 2010
ARTWORK EXPERIENCE


       02. BERROCAL SAYS…/ Almogávares quest
                                  OBJECTIVE    Learn while playing
                                               Reveal hidden features of sculptures

                               COMPONENTS      Quest map showing completion of tasks
                                               Sculpture model parts (LED, RFID + piezo speaker)
                                               3D mapping projections or handheld device + AR

                                      INPUT    Sculpture recognition
                                               Assembly
                                i MODALITIES   Physical assembly
                                               Scanning with handheld device

                                  FEEDBACK     Glowing light from parts + sound
                                               Unlocking visuals and info
                                               Automatic disassembly
                                  OUTCOME      Built sculptures and quest completion
                                               Projections w/t technical drawings & watercolors / AR
                                               Information about technique, process, components, warrior, anecdote

Thursday, September 30, 2010
VISIT ENHANCEMENT


       03. LIFELINE COMPASS / Berrocal’s social network




Thursday, September 30, 2010
VISIT ENHANCEMENT


       03. LIFELINE COMPASS / Berrocal’s social network
        Compass device that enhances the visit by
        contextualizing Berrocal’s work.

        Points out major artistic influences from his social
        network and evolution of style & technique through
        an interactive timeline.


           REFERENCES
           Tate Modern, art history timeline
           Layered, Augmented Reality
           The Globe, Shakespeare’s work

Thursday, September 30, 2010
VISIT ENHANCEMENT


       03. LIFELINE COMPASS / Berrocal’s social network
                                  OBJECTIVE    Contextualize Berrocal’s artwork
                                               Focalize in the artist’s social network
                                               Show his contributions to other artists
                               COMPONENTS      Compass
                                               RFID reader and tags

                                      INPUT    Search & questions

                                i MODALITIES   Browsing the interface by date / artist network / style evolution

                                  FEEDBACK     Compass signals
                                               Audio

                                  OUTCOME      The compass guides the visitor through the experience




Thursday, September 30, 2010
STRATEGY


       04. CONEXIONES / Links with outside world




Thursday, September 30, 2010
STRATEGY


       04. CONEXIONES / Links with outside world
         Offsite installations, teasers and exhibits communicate
         with the museum system and viceversa.

         Communication network that visualizes what happens
         inside and outside the museum system buildings.

         Layered flows of information and visitors.
         Contributions through audio stories.

           REFERENCES
           Flight patterns, Aaron Koblin
           Augmented Sound Data sculpture
           1001 stories of Denmark
Thursday, September 30, 2010
STRATEGY


       04. CONEXIONES / Links with outside world
                                  OBJECTIVE    Connect the museum system components
                                               Link the outside world with the museum system
                                               Participation & contribution of new possible visitors
                                               Visualize flows of information, visitors and collected stories
                                               Bring new visitors from ‘territorial targets’

                               COMPONENTS      RFID tags on visitor tickets
                                               Website traffic data
                                               Audio recorders on each site
                                               Projector
                                      INPUT    Voice recording
                                i MODALITIES   Interface interaction
                                               Browsing through collected stories and visualized data
                                  FEEDBACK     Visualization of personal contribution to the system
                                               Audio stories
                                  OUTCOME      Dynamic visualization sculpture with stories archive


Thursday, September 30, 2010
01. TORSO /        Crowdsourcing the sculpture

            02. BERROCAL SAYS… /              Almogávares quest

            03. LIFELINE COMPASS /            Berrocal’s social network

            04. CONEXIONES /            Links with outside world




           MUSEUM AS A PLATFORM                                           Sistema Museo Berrocal

            Domus Academy MID2010 . final project . Judit Pinzón Navarro

Thursday, September 30, 2010

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concepts Judit Pinzon

  • 1. MUSEUM AS A PLATFORM Sistema Museo Berrocal Domus Academy MID2010 . final project . Judit Pinzón Navarro Thursday, September 30, 2010
  • 2. CONCEPTS VISIT ENHANCEMENT 01. TORSO / Crowdsourcing the sculpture ARTWORK EXPERIENCE 02. BERROCAL SAYS… / Almogávares quest VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network STRATEGIC 04. CONEXIONES / Links with outside world Thursday, September 30, 2010
  • 3. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture Thursday, September 30, 2010
  • 4. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture Creating ‘temporary sculptures’ through user-generated content. People are motivated to draw, paint and post media related to specific topics which are projected real-time over a blank sculpture model. Contributed material creates an image archive and permanent user-generated exhibition for the museum. REFERENCES Democracy poster project Ten thousand cents V&A museum cropping image archive SMS Slingshot Thursday, September 30, 2010
  • 5. VISIT ENHANCEMENT 01. TORSO /Crowdsourcing the sculpture OBJECTIVE Bring the museum to the people Exchange between museum and visitors Motivate visitors to become part of the Berrocal community COMPONENTS Blank sculpture torso models Input interface Camera and projector INPUT Drawings, patters and images (onsite & offsite visitors) i MODALITIES Digital drawing and painting on model parts Posting material and voting through screens FEEDBACK Real time ‘projection’ of contributions over blank model Visualization of contributors’ basic profile data (country, age) OUTCOME Archive from user-generated content Exhibition of images of the series of ‘temporary sculptures’ Thursday, September 30, 2010
  • 6. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest Thursday, September 30, 2010
  • 7. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest Playful collective approach for visit. The quest consists of finding the 10 Almogávares and building up their puzzle models following a strategy similar to SIMON SAYS. The progress of assembly unlocks visualizations and information related to the sculptures. REFERENCES Orbitone, ARS Electronica 3D mapping projections Simon Says game Conqwest Thursday, September 30, 2010
  • 8. ARTWORK EXPERIENCE 02. BERROCAL SAYS…/ Almogávares quest OBJECTIVE Learn while playing Reveal hidden features of sculptures COMPONENTS Quest map showing completion of tasks Sculpture model parts (LED, RFID + piezo speaker) 3D mapping projections or handheld device + AR INPUT Sculpture recognition Assembly i MODALITIES Physical assembly Scanning with handheld device FEEDBACK Glowing light from parts + sound Unlocking visuals and info Automatic disassembly OUTCOME Built sculptures and quest completion Projections w/t technical drawings & watercolors / AR Information about technique, process, components, warrior, anecdote Thursday, September 30, 2010
  • 9. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network Thursday, September 30, 2010
  • 10. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network Compass device that enhances the visit by contextualizing Berrocal’s work. Points out major artistic influences from his social network and evolution of style & technique through an interactive timeline. REFERENCES Tate Modern, art history timeline Layered, Augmented Reality The Globe, Shakespeare’s work Thursday, September 30, 2010
  • 11. VISIT ENHANCEMENT 03. LIFELINE COMPASS / Berrocal’s social network OBJECTIVE Contextualize Berrocal’s artwork Focalize in the artist’s social network Show his contributions to other artists COMPONENTS Compass RFID reader and tags INPUT Search & questions i MODALITIES Browsing the interface by date / artist network / style evolution FEEDBACK Compass signals Audio OUTCOME The compass guides the visitor through the experience Thursday, September 30, 2010
  • 12. STRATEGY 04. CONEXIONES / Links with outside world Thursday, September 30, 2010
  • 13. STRATEGY 04. CONEXIONES / Links with outside world Offsite installations, teasers and exhibits communicate with the museum system and viceversa. Communication network that visualizes what happens inside and outside the museum system buildings. Layered flows of information and visitors. Contributions through audio stories. REFERENCES Flight patterns, Aaron Koblin Augmented Sound Data sculpture 1001 stories of Denmark Thursday, September 30, 2010
  • 14. STRATEGY 04. CONEXIONES / Links with outside world OBJECTIVE Connect the museum system components Link the outside world with the museum system Participation & contribution of new possible visitors Visualize flows of information, visitors and collected stories Bring new visitors from ‘territorial targets’ COMPONENTS RFID tags on visitor tickets Website traffic data Audio recorders on each site Projector INPUT Voice recording i MODALITIES Interface interaction Browsing through collected stories and visualized data FEEDBACK Visualization of personal contribution to the system Audio stories OUTCOME Dynamic visualization sculpture with stories archive Thursday, September 30, 2010
  • 15. 01. TORSO / Crowdsourcing the sculpture 02. BERROCAL SAYS… / Almogávares quest 03. LIFELINE COMPASS / Berrocal’s social network 04. CONEXIONES / Links with outside world MUSEUM AS A PLATFORM Sistema Museo Berrocal Domus Academy MID2010 . final project . Judit Pinzón Navarro Thursday, September 30, 2010